House Rules

Epic Style

I have fun shattering expectations and metagaming thinking. If there’s a stereotype, I’ll probably try to break it at some point. Here are specific things you should expect to be different from vanilla-run LFR games:

  • Enemies don’t level-adjust for your convenience. They are what they are.
    • This means you can get in over your head.
    • If the party doesn’t do their research or aren’t cautious, they can go places and do things which give them poor odds of success.
    • For example, a frontal assault on a god’s stronghold is probably not the brightest plan.
  • Don’t despair at a defeat or TPK. (This is a corollary to the above.)
    • I usually have a defeat plot path planned, and they could be fun. : )
  • Enemies will do crazy shit. You’ve been warned.
  • Most enemies will coup de gras if they can, unless they have a reason not to.
  • Enemies will have more varied defense stats, similar to Doug’s Eberron game.
  • Crit hits or misses on skill checks matter, so share when they occur.

House Rules

Keys to the Kingdoms ScotiaBaker ScotiaBaker